![]() ![]() ![]() ![]() ![]() Only I know he hasn’t done anything like that, because I’m pretty sure I’d have noticed if he’d killed time. The first encounter takes place by that bell, bathed in the sombre light of the memory of a setting sun, and it’s here we’re told Serge is a murderer. The times Serge meets the ghost-child echoes of Crono, Marle, and Lucca are a prime example of the avoidable mess this fusion creates. It doesn’t seem to matter if this unhelpful borrowing actually fits its new PlayStation home’s interest in dimension-hopping or the previous game’s time travel themed events either, as Cross is more than happy to pull convoluted excuses out of thin air for every strained reference it foists upon you, as if to say “Look! This was planned all along! We just didn’t tell you or explain or imply anything before now.”.Ĭross would rather insist Trigger’s grass was actually blue and its sky was green the whole time than miss out an opportunity to shoehorn in another feeble allusion to Squaresoft’s 16-bit tale. Cross’s story keeps on trying to be clever in the stupidest possible way, mistakenly certain that invoking the name of something last seen in the much-loved SNES RPG before it and grafting broken reality twists onto done and dusted plot threads is the same as creating a meaningful connection between the two. The main problem is that Cross places one foot on a new road, while the rest of its body chooses to walk down the “clinging to the previous game for dear life” path of sequelling, even though this decision’s continually to the game’s detriment. Meanwhile, in a universe other than the one I’m writing this article in, Chrono Cross knew what to do with itself after delivering such a promising start. GameShark code 8006EC08? (where "?" is one of the below) will allocate the chosen element to the very first slot of Serge's grid.Looking for something in particular? Search for: Click here to be taken to a random article! Archives ArchivesĬhrono Cross is keen to make a memorable first impression, the opening hour or so rapidly crashing straight through a playable flash-forward with a bloody twist and into a cute quest this game’s heroic teen, Serge, takes on behalf of his childhood friend, which soon leads to the same bandana’d teen standing in front of his own grave, the sad stone marker undeniable proof he’s now stranded in a universe other than his own. The descriptions are all the same: "Temper material for forging equipment." Named Raw Material 23 to Raw Material 31. Some guides report that it is the rare drop of the Another World version of Wraith, which is partially true: The Wraith in question does exist in the game's code, and his position in the enemy list places him in the tunnel connected to the forest under Viper Manor B, but the version of the enemy carrying the shirt is unused. "A patterned shirt with really bad taste!"Ī fully functional but inaccessible piece of armor which increases evasion by 50%, but has poor defense and magic defense. Even the initial equipment of Boomerang-wielding characters will always be steel or better if added to the party at zero stars through cheats. Similar to the above, the weakest boomerang accessible to the player is the Steelerang. While the game was critically acclaimed and is generally thought of as an excellent JRPG in its own right, fans of Trigger are fairly split on whether or not it's a good sequel, largely because of the liberties it takes with connecting itself to its predecessor.īut on the bright side, it was definitely the last time a beloved cult classic game had a divisive sequel, right? Right? It continues the story in many ways, but features a radically different gameplay system, loads of silly throwaway characters, and uses interdimensional travel instead of time travel. Developer: Square Product Development Division 3Ĭhrono Cross is the long-awaited sequel to the cult classic SNES JRPG Chrono Trigger and a very loose retelling of Radical Dreamers (which itself was a story sequel to Trigger). ![]()
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